![]() ![]() Cards can also come with a permanent XP modifier that make leveling up faster. This will give you more control of which cards can come out of every shuffle. You will only be able to draw new cards of your current affinity. Building or upgrading weapons will require a specific Affinity. You will be able to change your affinity when you level up again. If you got enough XP points playing as an Antagonist (20% of the total XP needed for that level), you will have Antagonist affinity. Your affinity is tied to how you gained your last level: Gold prices for recruiting Raiders have been reduced by 50%!Įvery time you level up you will do so with either Raider or Antagonist affinity. Access to new Raiders and Cards also unlock upon reaching certain levels.īeware! Make sure to lock any Card that you don’t want to lose before shuffling! It might not be made available to you until a higher level. They include Gold, temporary XP boosts and the capacity to forge better weapons. You obtain additional rewards for leveling up. Antagonists will not share rewards with anyone, but they will still have to choose one between Gold, Faction Points and Blueprint. Instead, they will receive XP, Gold, Faction Points and Blueprints just like Raiders do. The Antagonist will no longer gain Stigmas. ![]() Gold, Faction Points and Blueprints will be acquired in the same way as they are now. All players are awarded XP at the end of each mission. Players will level up by acquiring Experience Points (XP). ![]()
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